01 / NFL Fantasy
BUILD THE TWO GAMES TOGETHER.
Live action already carries a lot of information: players, movement, the ball, a catch, a reaction. Add an interface and the viewer now needs to follow another layer without losing the first.
That's the central design problem. The information has to be readable, but it also has to arrive with the energy of the footage. Too much separation and the film starts alternating between football and an app demonstration. Too much happening at once and neither is clear.
Editorial gives the sequence its progression. Design establishes what matters inside the frame. Animation controls how the interface joins the action and when the audience's attention moves.
The work comes from making those decisions in relation to each other. A graphic that looks right in a still has to hold up once the player, the camera and the rest of the layout are moving.
